Regular, unfiltered updates on TBHG development — matched to our Ko-fi posting cadence.
Hand-keyed skating, checks, and shots weren't reading right. We're beginning to test motion capture pipelines to get TBHG's movement feeling real.
Faceoff dots, crease, lines — the first pass on the ice surface itself, the sheet everything in TBHG's 3v3 prototype gets built on top of.