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environment art

First Arena Environment Pass in Unreal Engine

The first pass on our home arena is underway in Unreal Engine. Right now we’re focused on scale, lighting, and atmosphere — the things that make a rink feel like a real building instead of a flat sheet of ice with some boards around it.

No gameplay yet. That’s intentional — we want the space to feel right before anything is skating through it. Screenshots from this pass are up on the TBHG game page.

More soon.