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environment art

First Arena Environment Pass in Unreal Engine

Cet article de blogue est actuellement disponible en anglais seulement.

The first pass on our home arena is underway in Unreal Engine. Right now we’re focused on scale, lighting, and atmosphere — the things that make a rink feel like a real building instead of a flat sheet of ice with some boards around it.

No gameplay yet. That’s intentional — we want the space to feel right before anything is skating through it. Screenshots from this pass are up on the TBHG game page.

More soon.