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animation
Starting to Test Motion Capture
Ce dev log est actuellement disponible en anglais seulement.
Hand-keyed skating, checks, and shots weren’t reading right — hockey’s too fast and too physical to fake convincingly by hand. So we’re starting to test motion capture pipelines to get that movement feeling real.
Nothing locked in yet. We’re weighing what actually fits an indie budget and our Unreal Engine pipeline against what a full-contact sport demands from a capture system — that’s a different bar than most games need to clear.
We’ll share what we land on as we test it, along with clips as soon as there’s something worth showing.
More soon.